Wednesday, March 29, 2023

Scheduling is a Pain

 FINALLY. I WILL FILM. After mny days of putting this off and dreading filming, and then dealing with differing scheduling conflicts between my cast members and cinematographer, we finally settled on a day:


SUNDAY THE SECOND

 (Because filming on April Fools' would've been too on the nose)


I'm looking forward to getting this done this weekend! Production will come and go swiftly!!

Sunday, March 26, 2023

Postcard Advertisement Research

     Hello! I'm going to quickly go over some example postcard advertisements that I analyzed some time ago for a school assignment.  I'll make sure to break down what's happening in each postcard and note what lesson/ advice I'm taking from my analysis of its techniques.

WHATS HAPPENING:

 A colorful display resembling a woman's silhouette faces a bunch of informative text detailing the date and location of a Woman's History Month Film Festival, boasting a variety of films that celebrate women in film, art, and music.

The bright colors immediately draw passerby's eyes to the postcard advertisement, and the floral patterns and feminine silhouette communicate the focus of the film festival wordlessly: women. The contrast between the yellow background and pink bands of text provide some variety in the text, allowing for a reader's eyes to drift downward naturally without getting lost in the text. The circle with big bold letters highlights the free admission detail of the film festival, which will probably be a huge selling point for any potential attendees.

WHAT DID I LEARN:

The color and vibrancy of the postcard doesn't really fit my film, so I'm likely not taking inspiration from that. I am probably going to learn from the different colored band technique for important text to provide some contrast / highlighting for my important info, like showing dates or contact information.

WHATS HAPPENING:

It's a very barebones design, with a sort of wall of text on the right of half of an owl's face.

The artwork for this postcard is very simple and massive on the postcard, demanding attention from passerby, and hopefully capturing enough attention from them to scan through the frankly bland listing of screenings on the right of the card. Date/Time is in blue text, Film name is in green text, and the location of the screening is in white text, providing some contrast between details for each screening.

WHAT DID I LEARN:

I like the idea of the artwork dominating the majority of the postcard, with the text details taking a backseat in order to demand more attention from people to read the postcard. I'm less inclined to mimic this advertisement's treatment of the text, since its bland and uninteresting to read through, and the text sort of disappears into the blue background. This reinforces my decision to highlight important text with bands of different color rather than have it typed directly onto the background

Keeping all of this in mind, I'll start work on my postcard advertisement sometime this week!


Saturday, March 25, 2023

How Do Films Do Social Media Anyways?

 Hello! Another thing I've been up to lately is running the social media account for my short film, which you can follow on Twitter here!

I've never been big into (or big on) social media, it's one of those things I occasionally post on but typically just use to look at my friends' posts rather than making any posts of my own. So naturally, I had very few ideas on how to populate my film's Twitter account with promotional material. I started with a fairly tame "Welcome to the film's social media" post, but didn't know where to go from there.

After checking out several promotional social media accounts on Twitter for different films, I ended up studying the PLANE movie account (found here). I chose PLANE for more than just my familiarity with the film, taking into account the variety in different sorts of promotional material that the account posted. 

Some quick facts about PLANE very quickly:

-The promo account on Twitter had just under 1.5k followers, and averaged thousands of views per Tweet.

-The account made 225 promotional Tweets throughout its 5 month marketing period.

-With a budget of $25 million, it grossed $52 million at the box office, making a relatively decent profit.

Taking into account my personal experience with the film and its marketing, I knew that their marketing was RIDICULOUSLY lackluster, airing zero TV ads, with the only advertisement for the film I saw being in pre-movie advertisements at my movie theater and this Twitter account. Keeping this in mind, it's rational to believe that a good chunk of viewers of the film heard of it from Twitter, contributing to the movie's success.

GETTING BACK ON TRACK:

What sort of variety do I mean when I talk about PLANE's marketing posts? Here's some examples of different types of promotional Tweets that I could distinguish in their campaign.


The first type (and coincidentally the first ever post on the account) is the key art poster. Before even revealing any footage or trailers, the marketing team released a simple poster featuring the title, the tagline, and the main actors.


Its direct, to the point, and simple. Fairly easy to recreate. This should be my first "real" post, showing off the key art (or at least different iterations of it) before revealing anything else.)
The second type I noticed was the "stills post", a Tweet that showed off different shots and stills from the movie, without giving away any of the context. This is good to build hype, and would be a good opportunity to post some Behind the Scenes pictures alongside it.

I should post this after a day of filming!

The third type is much easier, and more up my alley- stupid jokes to farm social media impressions. As long as the Tweet has something tangentially related to the film, I can joke about anything in an attempt to "go viral" and start getting followers who otherwise wouldn't have been interested in the film.
The fourth type of post I noticed was anything focusing on the starring actors and showing off their looks/performance. Obviously, if your film has any actors with star power and fame, you want to capitalize off of their reputation and following. So this is another very popular and effective way of garnering social media clout.

(I chose this example because while it shows off Mike Colter, one of the leads in the movie who is fairly well known, it also mixes with the "joke" tweet format that I mentioned above, showing how well different promotional formats can work together.)
The final type of promotional tweet I saw on the PLANE account was the retweeting (the sharing of another user's tweet) of different reviewers or ratings sites discussing the movie, or posting articles about their opinions, in an effort to legitimize their film's quality.

(This won't be possible for my film because there's no sites to review it)

(...unless I fake an article..?)


Overall, this is good insight on how real world films promote their product on Twitter. Expect to see similarly formatted posts on my account soon!



Updated (ish?) Key Art

 Hello! I wish I could say I've been busy filming this week, as Spring Break would've been an optimal time to shoot all the scenes so I could get that over with as soon as possible. However, LOTS of scheduling conflicts arose, along with some other issues I had to deal with in my personal life, meaning I couldn't dedicate the time necessary to actually film this week, which is a MAJOR issue.

Needless to say, I'm NOT HAPPY with how things turned out. But there's no point dwelling on the past, and I can't afford to sit around moping about difficulties in getting stuff done. So I steeled my nerves and got to work on doing what little I COULD get done alone, meaning while there isn't a lot of progress on the short film production side of things, I've gotten LOADS of work done in other components of the portfolio project that I could do with little dependence on any outside parties, like running my social media page or working on the postcard advertisement, with blogs corresponding to each of those activities.

So lets get to the point of this blog. An updated key art post? What was wrong with the previous key art, the one I worked on in this blog post? Well, if you recall the image I posted, it had two major gripes that I intended on fixing: the screen display and the depth of the grave. The screen was an easy, but mandatory, fix. I simply traded computers again with my computer-dealing buddy, who had repaired the battery on the first computer (an exchange I talked about in this blog post). 

Now all I needed was a deeper grave. Once again, I contacted my buddy Sebi, who helped dig the first hole, and the friend who gave me the computer decided to tag along as well. Luckily, my choice in friends means they don't ask questions when I ask for help digging graves in forests, so we went on our way at once!

When we first dug the hole it was perfectly deep, but not wide enough. So enjoy this picture of me posing next to the too-small grave!

Finally, this is what I got. Honestly, It's almost perfect, save for two details: the brightness of the computer screen, and the dirty surroundings around the hole.

The brightness is a simple Photoshop fix, it's a non-issue. I'm still toying around with the idea of keeping the ground dirty and unkempt, instead of the nice grass in the last key art image. 


I'll update soon with my final revision of this image! Who know taking a picture of a computer in a hole would take so much time??








Sunday, March 19, 2023

Cast and Crew!

 Hello again! Very quick post: I finalized the casting for my short film project! Let's run through the characters!

BLAKE CRAWFORD IS DAVID BABBAGE

Playing the role of the older brother with the politics-poisoned mind in the film is my close friend Blake Crawford, who you may recognize as the lead actor in my film opening last year, Clean Kill. Blake offered to help out in any way he could, so once again I will utilize his acting talents (?) to capture David's character onscreen.

CRISTI VAZQUEZ ALVEZ IS REBECCA BABBAGE

Joining David is his younger sister, Rebecca, who is played by Cristi Vazquez Alvez. Originally cast as Sharon Babbage, since Cristi and Blake date in real life, after the rewrite removing Sharon from the story, she will instead play Rebecca. Though I originally cast her since Blake and Cristi are dating in real life, when offered the choice between playing Blake's girlfriend or getting to yell at him a lot, she took the second option. Excited to see their dynamic play out!





TRISTAN DINGCONG IS PETER BABBAGE

Last but not least, my friend Tristan Dingcong will be playing the socially awkward gamer degenerate, Peter Babbage. When I discussed the film with him, he showed interest in acting in it, so I figured why not cast him, since he is certainly not lacking in passion. Pumped to see him perform soon!

And that's the main cast! Hope that you're as excited to see them get into character as I am!!

Ethically (???) Sourced Computers

 Hello again! This is going to be a shorter blog, and one that isn't as informational as any past blog posts, but I still figure its a pretty integral story to tell in relation to the production of the short film. As mentioned in the last blog post, I'm going to tell you now about how I got the broken computer props that will be used in the key art and short film.

    When I first started working on this film, I knew a big issue would be the computer prop that the film revolves around. Personally, I didn't want to destroy my own computer, and buying a whole new computer would've been expensive and a hassle. So, I reached out to a close friend of mine who is well-versed in everything computer related, and asked if he could help me out. Turns out, he has a bunch of old computers that are all old, big, and barely functional... perfect for me!

    When he sent the video above displaying one of the computers he was offering me, I was pleased enough that I was willing to pay a cheap price for the broken computer, meaning my film officially had a budget! How exciting! We made plans to meet and exchange goods.

    When I got home after the deal, the first thing I did was plug in the computer, log into the user, and try displaying the title screen for the film, to get an idea of how the key art would look, and safe to say, it looked pretty damn cool. Satisfied with my purchase, I put it away for the day, and made plans with my buddy Sebi to shoot the key art the following day.

    What I didn't expect was that a broken computer... would be broken. Huh. Go figure. When I unplugged the computer to take it to the shoot, the screen immediately went dark. Panicking, I pressed all the buttons, tapped the screen, and much more, before checking the inside of the computer, only to be met with a distinct empty space where the battery of the computer should've been. Uh oh.

This meant that the computer wouldn't be able to turn on without it being plugged into an outlet, which would be hard to find in a hole in the middle of a forest. Since this presented a serious technical issue, I furiously texted the computer dealer, asking where the hell the battery was. After a brief discussion, he said he could offer me a replacement computer, and he'd take back the one I currently had to fix it at his place. However, since it was too late to go replace the computer AND do the photoshoot, I opted to just take the dead computer and try my best anyways, which I go more into depth in this blog post.

    Anyways, the next day I came by his place, swapped computers, and tested out the new replacement laptop. Once again (somehow), I was surprised that a broken computer salesman would give me a broken computer. I had anticipated some damage, but not nearly to this extent. This was an ironic situation, as I now had a computer that was practically efficient, but visually unusable, as opposed to the previous computer, which was visually perfect, but practically unusable.



    So now that leads me to today, where we met up for dinner, and exchanged computers once again. Now, I have the original computer, which retains the perfect visual but with a battery attached to it after the day at his place. So I'm in the perfect place to shoot the real, official key art tomorrow! I'm so excited! Hope this was an interesting read, because it was certainly an interesting process to get my hands on ONE prop. Stay tuned for the casting list dropping today!!


Friday, March 17, 2023

Digging Holes and Fixing Plotholes

 Hello! It's been.. a very long day today, for me at least. I had two goals I wanted to get done today: rewrite the script in the light of character changes, and to further develop the key art for the film.

    First things first- the script was my biggest worry, since it took me weeks to write the first draft, and rewriting the entire script to fit with new characters felt like a daunting task (especially with such little time before actually filming the movie). So I sat myself down, chugged some coffee, put on some nice music, and got to work. Once again, I'm avoiding posting script screenshots in order to avoid spoiling my presumably eager audience, so I apologize for the lack of visual proof of my work today. I promise it wouldn't be very interesting. If I did use a picture for the scriptwriting process, it would probably look like the image above.

In more exciting news, I took some pictures outside today! While you may have thought that my key art would simply be the the result of this blog post's labors, it was merely step one of the master plan. For the final image, I wanted to have this image displayed on the dilapidated computer as it sat in a grave (or a simple unceremonious hole in the ground). So I grabbed my buddy Sebi (who generously supplied some shovels), drove over to [[UNDISCLOSED LOCATION]], and started digging away, laboring to make a tiny little hole large enough to place a computer into (the story of acquiring a prop computer will be told on a later blog post)

Now, while this isn't the MOST visually impressive, it was mostly just to have a proof of concept / practice for the real shoot, which I intend on doing on Monday. Why didn't I do this today, officially? Well, we went out pretty late, so there was only about an hour of sunlight till it got too dark to take nice pictures. Also, the computer I'm working with has a busted battery, meaning it can't work unless its plugged into an outlet, and there aren't many outlets in random forests. Luckily, I plan on fixing the computer's battery over the weekend, so I can properly display the key art, as well as have more time to dig a deeper hole (because frankly the laptop is comedically large).

So, until I get my laptop working again, I'm putting a pause on any key art progress. Hope you understand!

Tuesday, March 14, 2023

The Great Compromise

Hello blog! I wish I was coming back to report on some good news, on how successful my call to action was, but alas, this is not the case. While my advertisement for potential actors reaped quite a lot of responses, eager to help me with the film, I didn't really see any actors who would fit my vision for the film, and its characters. Now, I COULD have just casted them and moved on with production, but I felt very attached to my first vision and was too stubborn to let it go. Ironically, by the time I realized I had no choice, and would need to compromise, many of those who initially volunteered backed out or had new scheduling conflicts.

So now I have to cope with the product of my pride! My biggest concern regarding the casting was the adult characters not looking old enough to be convincing, breaking the immersion of the script. The biggest culprit of this was David, whose entire character was based around the "conservative boomer" caricature, and I feared that this aspect of his character would be lost on the audience if an obviously younger guy was playing someone who's supposed to be in his 50s- 60s. So I decided to bite the bullet and rewrite his character. What if David wasn't the father of the family, but instead an absent older brother who dropped out of college?  With this fix, I'd be able to maintain a degree of separation from his now-siblings Rebecca and Peter.

Instead of being a overly politicized boomer who fell prey to fake news and misleading media, David will be an older brother who left for college, but dropped out and came back home, contributing nothing and lazing around. Under this solution, I get to do minimal rewriting, and still make logical sense between everyone's character dynamics. Rebecca still hates David, but now instead of it being due to the generational and political divide between them, its because he wasted his opportunity to go to college, and blames it on his change in politics. This makes sense because Rebecca has always been pushy/preachy, so it'd be a logical leap to assume that she'd heavily judge him for his choices. Peter can remain extremely antisocial and dependent on the computer for company, in fact, it makes more sense if anything, as the void his older brother left in his social life was filled in by the computer.

This fixed a lot of my worries with casting, and means I can cast people very soon. However, this still left two plot holes in my story that were itching my brain:
1)What happens to Sharon?
2) Where are their parents?
3) Why is Rebecca at the funeral?

First, the easy one. Sharon's character has never been very important to me or the story, as she only had one line in the original script. So while I contemplated writing her out entirely, I'm keeping her for that one line (which I think is funny enough to justify her character imo). In this new rewrite, she will be David's college girlfriend whos staying with them for a bit. Naturally, Rebecca judges her for this and despises her, keeping their original dynamic.

Next, addressing the absence of their parents. Honestly, I was overthinking this one, giving them a grand backstory about how their parents are literally absent or dead, and how technology stepped into all of their lives to fill the roles of a parental figure, switching the funeral's tone to be as if their parent died. However, after talking about this with my instructor, we realized it really just wasn't that important at all. Like, literally no one will care where their parents are, it was just a plot hole that only I could see. So yeah, no parents, no problem.

The final question posed the biggest logical threat in my new story- as we know, Rebecca has no particular attachment to H.P, the computer- in fact, she hates it. However, in the original script, Rebecca was FORCED to be there because her parents were making her come with them. However, parents are now out of the picture, yet she still doesn't like the computer. So why is she there? Both my instructor and I wrestled with this issue for a few minutes before I suggested that Rebecca is there to farm social media attention. It is common for people to post sad pictures of themselves for online sympathy points and validation from others, so I figured it'd make sense that Rebecca sees this as a silly, but ultimately socially profitable opportunity to boost her social media status. This is why she can stay content enough with herself throughout the procession, but loses her composure as soon as her phone dies: if her phone is dead, she can't clout chase for sympathy points, so what's the point of being here?

Sorry for the long block of text, but this has been a source of some stress/anxiety for a few days now. So I'm back on track, albeit with some extra work on my plate to rewrite the script, but ultimately, I feel like I'm on a better track than I was previously. I hope you look forward to starting production as much as I do! See you soon!

Sunday, March 12, 2023

Casting Call to Action!

 Very quick post today, since I'm busy trying to put together a lot of upcoming things (as well with being flooded with work and tests from school on the last week before break). All I have to report for today is the fact that I put out a call to action post on my social medias requesting any prospective actors reach out to me if they are interested in playing any character in the short film.

As of this moment, I have Peter's actor secured, a few candidates for David, and a handful of extras who agreed to nonspeaking roles to fill up the background a little bit. This leaves me with searching for Sharon and Rebecca's actresses (I suspect Sharon will be considerably easier to cast, since she has like two lines).

I'll update as soon as I have a confirmed cast for the family! In the meantime, I will likely be posting on the social media account and researching the print component of this project. Until then, see you!

Saturday, March 11, 2023

Finally.. Friendly Feedback!

 Hello dear readers! If you've been wondering what I've been doing for the last few days instead of posting on my blog, I can explain! Once I had finished my script for the short film, I decided to message some trusted friends of mine for their feedback and criticism of the script, since I welcome any opportunity for improvement! I'm very fortunate to have such intelligent minds at arm's reach, so here's my breakdown of their reaction to the script, as well as any points that were important enough to go back and change in my script!

One of the people I reached out to is my good friend and fellow writer Isabella Novarini, who is a good friend of mine and a former student of AICE MEDIA. I sought her advice because she's a very talented writer, and while I enjoy hearing the perspectives of communications majors, film students and others, at heart this it was really a writer's advice I was hoping to hear, so she was perfect!
It's very nice to hear that she enjoyed both Peter and Rebecca's characters, and slightly irritating to find that I had let a typo slip past me on my final proofread... Anyways, she also brought up another important inconsistency in the script, the pronouns choice I use for H.P, the computer. While I initially used they/them pronouns to keep the computer's identity vague when they first refer to him, I ultimately ended up choosing to use he/him pronouns to better reflect the personification that the family projected onto the device, making him feel more like a real member of the family. Overall, good catching of specific, yet important, inconsistencies!

Next on the list is my good friend Christian. I first met him online through a similar interest in writing and poetry, and now our friendship has devolved into just sending us stupid Twitter memes. Anyways, it was really gratifying to see how Peter's character elicited such a strong reaction from readers, which was the point, to an extent.

 

After clarifying the point of the script (which interestingly enough, he thought would be a better play than it would be a short film) he did express approval over it, especially over the concept and characters. His initial confusion over the point of the computer's funeral provided me with a nice opportunity to explain and justify the ridiculous scenario occurring in the film, which was a nice exercise.

In general, oddly menacing praise aside, it was a good bit of feedback!

Next, of course, I asked my infamous buddy Wade. Unfortunately we weren't able to have a proper conversation about it, so he left me a text list with his thoughts for me to read later.

Was glad to hear more praise for some of the jokes I wrote, and liked the suggestions for some of the more repetitive wording I used and how to replace them to avoid sounding redundant.

... No idea what "sppom" means though...

    Finally, I reached out to Sil, a former AICE Media Student, for some more feedback on the script. And boy did I get it! By the time Sil was done, I had several pages worth of notes to read through. While they were mostly just criticisms of word choice, I did appreciate a critique of David's eulogy, which she referred to as "too formal.. not realistic, people speak in less organized, rambles, especially since you want him to seem dumb, not college educated".  This was a good point, and we had a productive conversation following it! Thanks Sil!

I'm really grateful for being surrounded by such kind and smart people! Mostly the smart part, I couldn't have caught a whole series of small inconsistencies and errors without them! Expect production on the film to start very, very soon! See you then :)







Wednesday, March 8, 2023

Key Art Development!

     Hello readers! As I continue to work on finalizing my script in the background, I've been trying to touch on some other areas of my project that I haven't started work on yet. The distinct lack of key art that I have so far has been an issue on the forefront of my mind, not only because it is an integral requirement for the success of this project, but also because of how far out of my skill set making key art would be. 

    As I've recounted many times over, I'm not really a "visual" guy. I'd much rather plan things out or write long descriptive passages than I would sketch a drawing, or take a picture of something I want to recreate. So for a long time I dreaded having to make a visual piece to represent the entire film at a glance, since I was clearly way out of my league here, and I didn't even know where to begin!

    Luckily, inspiration strikes from strange places. As I scrolled my YouTube recommended feed, a music remix video for a videogame I enjoy showed up, and feeling bored, I decided to give it a listen. Now while the music itself is probably just a personal interest of mine with no relevance to this project, the background of some of the visuals caught my eye. The broken, glitchy aesthetic seemed to click in my mind, and I decided to use this visual aesthetic to inspire my own key art. So now I had a direction to guide myself with!

However, I still had one massive, glaring issue. I have absolutely zero artistic talent...

    Luckily, I have many friends much more skilled in this field than I am, so I decided to hit their line for advice. My buddy Wade (whose blog you can find here,) is literally certified in programs like Photoshop, and I generally revere him for his artistic vision, so naturally I'd come to him first. To my surprise, he brushed this off as a "pretty easy thing", and offered to do a video call with him to show me how to use Photoshop and achieve the vision I wanted.

    Under his guidance, we were able to create the perfect (or as close as it can be to perfect) key art for my film. Watching him fiddle and work with Photoshop's nigh-infinite tools piqued my interest, so I recorded the process for later study, since I think it'd be a neat skill to pick up. Finally, after about an hour of back-and-forth deliberation we rested on the perfect key art! Thanks Wade (yet again...)!!!

I could've stopped for the day there, but after being inspired by Wade's crash course in Photoshop, I decided to give it a go myself!

    Now obviously, as a literal minute-one beginner, my attempt at mimicking the key art's style by myself was not as polished as the one we made with Wade's help. However, this didn't discourage me, and after another hour of relearning Photoshop on my own and referring to the recordings of the process from before, I finally got something done!

I figured I wanted a profile picture for my social media account because using the main key art as a PFP would be near illegible with how small the text would be, on top of all the extra effects overlaid onto it. So I went with designing a little dead face emoticon (which was Wade's suggestion for the main key art from a while ago), and then mimicking all of the Photoshopping I recalled from the first Photoshop session. For my first time working Photoshop by myself, I'd say it didn't come out half bad!

Finally, I could give my brand social media account some, well, branding. Now that I've overhauled the look of the social media page, maybe it's time to start working on regular promotion posts...

See you next blog post! Hope you like the key art!! (because it's not going anywhere...)

Tuesday, March 7, 2023

My Writing Process

 Hello! Really short blog post this time, because I've already explained how I have already finished my first draft of the script! However, I realized that the last blog focused more on my reasoning for why I didn't want to post the full script just yet, and not really touch on how I wrote the first draft. So this is just going to quickly breakdown how I wrote most of the script, specifically the characters' eulogies and monologues (Using Peter's eulogy, the teen gamer porn addict boy, as the base for capturing my thought process).

STEP 1: ESTABLISH CHARACTER.

    The first step, obviously, is creating the character I'm writing for, getting a feel for the type of person that they are, and in this case, decide what sort of issue I want them to represent. I did this much earlier before writing the draft- with my first reference to Peter's character in my outlining blog post, and a more in-depth exploration of the character in my character development blog post. It's important to know who you're writing for when starting to write your script, you need to step into the shoes of the character to really understand them, at least in my experience. 

STEP 2: FLESH OUT CHARACTER.

    After getting to know my character, I like to really immerse myself in their character to get the most realistic interpretation of their character. I do this by establishing a simple list of feelings that they may be feeling, or behaviors I want to point out. In this case, I had made two lists: one following his behavior/actions with the computer, and a second one that shows how he has been emotionally affected by the computer's death. Now I have a general idea of how to write Peter in the context of a funeral- it is distinct how much of a loser outcast he is from his mannerisms, but his feelings and emotions regarding loss are very much real, since the computer provided him an outlet to express himself (however distastefully this may have been). So now I know to bring attention to his social awkwardness but to also write him as a genuine victim of technology dependency, not as a misguided but ultimately responsible victim like his father, David.

STEP 3: WRITE A RATIONAL BIT OF DIALOGUE


    In this context, it was actually both easy and difficult to get this bit right. Naturally, since its a eulogy, it follows a certain structure and tone that I can understand from reading the endless amount of eulogies posted on the Internet. Therefore, I'd have a guide to writing a sort of speech I'm personally unfamiliar with, which is a massive help. 

However, each eulogy is meant to be deeply personal, and representative of the individual's relationship with the deceased- in Peter's case, that means one of great companionship and confidence. Now all I need to do is write a heartfelt one-minute eulogy for a deeply trusted companion!

In this draft of a solid, respectable speech offers the perfect canvas to stain with Peter's characteristic perversions and awkward quirks. I won't spoil the surprise though!

STEP 4: ADD JOKES, PERSONALIZE TO CHARACTER.

    Next, I went back through my nice, heartfelt eulogy and hacked it to pieces. Anywhere I saw an opening, I stuck in gamer buzzwords and slang to really sell the idea that this guy is terminally online (got this idea from a tip from my buddy Wade. Thanks Wade!), and has no sense of what is socially "right". Additionally, I added a couple of jokes that I had thought about pre-writing the eulogy, for example, a double entendre of the phrase "taking a load off". Crude humor aside, I mainly wanted to ensure that every "joke" that I had phased into the eulogy speech not only made sense as a legible statement, but also one that makes sense in the context of the representation of porn-addict gamers, and highlights what exactly is wrong with these sorts of people.

STEP 5: POLISH.

    Finally, I polish. Hey, that's what I'm doing right now! Going over the finished draft to catch unsavory jokes, inconsistencies in dialogue, and generally clean up the delivery of all of the lines to be more streamlined and clear, these are all important details to check and fix while polishing. More updates on this soon in the future! Hope you enjoyed the step-by-step walkthrough on my writing process!  See you next time.

Sunday, March 5, 2023

Writing the First Draft... And Learning From It

 Hello! After a long day of putting the finishing touches on the first draft of my script, I'm finally done! I'm glad I set this guideline for myself because now I have a better understanding of all of my characters, the plot, and the sort of jokes I'm going for. Overall, while this may not be my final version, its good to have something rather than nothing.

Interestingly, I chose to write the first draft of this story differently than I would any other script. Instead of going with the traditional format with sparse stage directions and an emphasis on dialogue, I chose to write it as a short story, in prose. Quirky, sure, but I had my reasoning. The main reason I chose this was because I'm not very experienced in writing scripts or screenplays, since I typically lean more towards poetry and short stories. So of course, writing in such a different format and structure felt like a challenge. Now normally, I'd welcome this challenge  as an opportunity to learn and enhance my skills as a writer. However, it was really important to me that I nail the story beats over anything else, and I feared that by challenging myself with this different format, I'd focus on writing according to the structure rather than according to the story beats I want to capture.

Additionally, I don't think that I'll be publishing my first draft for my readers to see right now. While this was something I did for last year's portfolio project, I don't think its appropriate in this case. Let me explain. Last year, my script for my film opening would be the second script I had ever written, and therefore, it was important to me that I capture and publish my first attempts at tackling such a daunting step towards production (I have since blocked that draft on my old blog from being visible, sorry). Now, I have a few more scripts under my belt, to the point where it's not as new. Don't get me wrong, I'm still very notably an amateur, but I'm not grasping blindly anymore. So its just not as important to me to publish a very rough preview of my work.

Another factor is spoilers! Yes, it is a bit presumptuous of me to worry about "spoilers" for my humble little student film to be published and ruin the viewing experience of the few who will watch it. However, when I considered the amount of effort I've been putting into crafting the jokes in my script, I realized that by reading even early versions of these jokes, it sort of spoils the fun of hearing the jokes firsthand when the film is complete. So maybe its not the most valid reason, but it's important to me.

In terms of what I've learned after writing this draft, it wasn't so much general writing growth as it was gaining a better understanding of my own story. For example, for many blog posts I had long struggled with the idea of including a "straight man" character or not. However, in writing different family interactions, I came to realize that Rebecca (the teen girl character) sort of filled the straight man role naturally, since I wrote her to be apathetic to the loss of the computer and instead absorbed with her phone, therefore, whenever a family member brought up the computer, she shut them down coldly because she has no attachment to the computer. Therefore, she played off of the enhanced emotionality of the characters against her own apathy. So it's nice to have the best of both worlds regarding this matter.

Another lesson (?) was in the actual writing structure of the script. Like I said earlier, I was writing in a form more akin to a short story than your traditional screenplay. With this format I found a nice balance between my comfort zone and outside of it, writing with all of the description and language of a short story but still including directions for shot composition or camera movements. It's a quirky little mix but its one that worked surprisingly well for me!

I'll most likely spend this week polishing the script and starting to formulate the plan on shooting this film. Sure, I dread the notion of having to confront my ideas and make them reality, but I rest assured knowing I put all the prep-work I possibly could have into making it the best I can be. See you next time!

Researching Social Media Apps

 Hello there! This is going to be a little bit shorter than other blog posts, because I'm still focused on finalizing the first draft of the script. However, based off some advice that my instructor gave us earlier this week, I'm going to start my social media brand account today! How exciting!!

Ok.. But on which platform?

Typically, social media accounts meant to market films can be on either Instagram or Twitter. While each social media app has their benefits, I chose to go with Twitter for a few reasons. 

    While Instagram is known for its solid reputation as The image-sharing social media app, it has a few drawbacks. First of all, it relies HEAVILY on pictures, and visuals... aren't my strong suit. Additionally, the way you gain followers on Instagram is vastly different to getting followers on Twitter. On Instagram, people just have to kind of stumble onto your account, or have a shared connection with someone both of you are following, which makes it difficult to get the ball rolling if nobody follows you.

     However, a big plus to marketing on Instagram is that anyone involved with the production (directors, actors, etc.) can post about their experience working on it to their own follower-base, and tag (a form of linkage) the brand account, directing all of their followers to your brand. Ultimately though, I ended up not going with Instagram because, admittedly, I'm not very popular on that site... also I rarely post on it, making me not very well-versed in how to get big on it.

But John, I hear you say, You aren't popular on ANY social media app!

….shut up.

    On the other end of social media apps is Twitter. I find myself more attracted to this app because in my personal experiences, I've seen how brand social media accounts flourish in this space, as well as the fact that I more regularly use Twitter, and therefore have a better understanding of the community on that site, and I know how to get big on it. In fact, Twitter almost seems like its starting to change its layout specifically to benefit advertisers. In a recent policy change, the company added new verification badges specifically to verify and highlight brand accounts on Twitter, giving them a sense of legitimacy and specialness.

Furthermore, gaining a following on Twitter is much, much easier than it is on Instagram. While on Instagram you essentially rely on connections between people finding your account, on Twitter, its extremely easy to go "viral" and have your posts exposed to thousands of people through the algorithm, and that's not even taking into consideration how prolific hashtags are on the site, or how easy it is for brand accounts to interact with their followers on Twitter.

Additionally, I've had my own fun with brand Twitter accounts in the past. After seeing a movie's promo account's posts EVERYWHERE on my timeline, I decided to become an avid follower of the film, commenting and liking all of their posts, starting a hashtag supporting the film, and overall being obnoxiously hyped for the film. Admittedly, this was looking to be very clearly a bad movie. However, following my amateur marketing stint for the film, something very interesting started to happen...

On the joke hashtag I had made, people who followed me were barraged with content from this film, and HAD ACTUALLY GONE TO GO WATCH IT. Because of my silly hashtag, people were giving this movie a chance, and by my count, my shenanigans had pushed about two dozen of my followers to go watch it, simply based off of my hashtag jokes. This is an exceptional example of how easy it is to gain traction on Twitter, and its a great real-world application of hashtags.

Naturally, following whatever "success" I had with that movie, I decided to go with Twitter for my own marketing purposes for my film. While I haven't created the account yet (most likely next week, as I'll have the looming draft script done by that point), I can't wait to take what I've learned from watching brands on Twitter grow and apply it to my own film's account. 

I'll be posting later about my first draft of the script, so stay tuned!

Wednesday, March 1, 2023

Brainstorming & Bedwars

    There are two possible thoughts that may be running through your mind after reading the title. Either your first thought was "Really John? Week 4 of working on this project, and you're still brainstorming?" or you could have thought "John, what the @$#*! is a Bed War?!" Well, to the first statement, it is my opinion that it is never too late to conjure up new ideas and thoughts for a project, and for the second question... well, let me explain.

    My main task this week is to write a script for the film. It can be a rough draft, or a basic functional script so I can work it as I progress, but the goal is to have something by this Sunday. However, little known tidbit about screenwriting.... This stuff is hard. After an hour of sitting at my computer, blank page on screen with a constantly blinking cursor, I had managed to write about a minute of the 5 minute total runtime for the film. So I needed a break. Therefore, I called up my buddy Wade, who is a fellow student of this course, to decompress together and generally talk about how our projects are going, while playing some videogames together. Typical guy stuff.

    Wade isn't really a gamer type, though, so he had literally no games installed on his laptop. So we decided to boot up Minecraft (a game that needs no introduction) and play some minigames while we talked over a call (This minigame being Bedwars). While we were joined by some other friends of ours in the call as they gave us feedback and asked questions, this surprisingly turned out to be a pretty productive session we had.

    For example, in this clip below, my buddy Nick poses a fair question about how I'm going to hook the audience with this concept of a computer funeral. He shows some apprehension about the hook, and kindly suggests a sort of twist reveal to capture the audience's attention. Funnily enough though, this was already my plan! So I simply assured him that this twist was part of my plan for the film and would happen fairly early on.
    Wade also gave some nice advice on writing scripts, since he's much more experienced when it comes to writing for the screen. When I expressed some uncertainty in the structure of how my first draft of the script was being formatted (I was writing it as more of a short story rather than the traditional screenplay format), Wade was really nice and validated my concerns, stating that "That's fully a way of doing a script. Don't let anyone tell you that's not a way to do a script". However, this nice moment was ruined by Nick trying to be clever.... but the validation and screenwriting advice still stands!

My final gameplay clip is of my explanation to Wade and my friend Sebi on how the film is starting in my first draft so far. After establishing the basic premise of the characters involved, I decide to try out one of the few jokes I've written for the film on this unsuspecting audience, and to my surprise, they liked it! Finally, the validation of knowing I have the capacity to be funny.... Jokes aside though, it was really important for me to test at least one joke out, because I have no way of telling if the jokes I'm writing will land or not until I tell the joke to someone. So that bit of feedback was really valuable.

    
I'm not really sure how effective this blog was... I wanted to try something quirky and different to break up the recent monotony of my blog posts with some new, never-before-seen gameplay footage media integration to spice things up a bit. Maybe this works out, maybe it doesn't. Regardless, I had fun and a healthy amount of constructive criticism and feedback from my friends. Now if you'll excuse me, I need to keep working on that first draft of the script (and definitely not play more Minecraft....)


Critical Reflection

      COMPUTER FUNERAL , at its core, strives to highlight and reflect on one major issue that’s prevalent in modern times: an overdependenc...